نوشتهها
گفتگوی آزاد
این صفحه جایگزین پست ثابت در وبلاگ خواهد بود. نمایش تمامی نظرات
گذار از روزمرگی به وحشت و از وحشت به روزمرگی: فرمولی برای ایجاد اتمسفر ترسناک در بازیها
واژهی «اتمسفریک» هم مثل پسرعموی کوچکتر خود «غوطهورکننده» (Immersive) به یکی از واژههای مخصوص بازار گرمکنی در گفتمان بازیها تبدیل شده است، بدین معنی که زیاد مورد استفاده قرار میگیرد، ولی کسی چندان دقت نمیکند که معنیاش واقعاً چیست. البته…
AI Dialogue is Here. Can We Use it in Cool Ways؟ (مقاله برای استودیوی بازیسازی پولیدین)
AI miracles are the talk of the town nowadays and one of the most recent developments in the field is AI dialogue. A longtime dream of gamers has become a reality now: you can talk to NPCs inside video games. Not by choosing dialogue options,…
The Importance of Concept Arts in Video Game Development (مقاله برای استودیوی بازیسازی پولیدین)
To understand the importance of concept arts and 2D art production in video games, one must simply imagine video games without them. It’s possible to design a level without one, but that the end result would be – for the lack of a better wor…
How Character Design Shapes Your Experience (مقاله برای استودیوی بازیسازی پولیدین)
When you play video games, character design is only one of the dozens of different aspects that shape your experience. But it’s safe to say that the impact of this one aspect can be more significant compared to the others, especially in narrative-driven g…
How From Software Has Mastered Combat System (مقاله برای استودیوی بازیسازی پولیدین)
In a recent IGN article, there is an interesting paragraph: Bloodborne, released in 2015, in-between Dark Souls 2 and 3, saw FromSoft step out from behind the safety of its shield and go wildly on the offensive. By all-but-removing the …
Top 10 Challenges You Could Face as a Game Developer (مقاله برای استودیوی بازیسازی پولیدین)
Game Developers are the new version of the old trope: a starry-eyed aspiring actor who goes to Los Angeles, dreaming of becoming a Hollywood star, but faces the harsh reality of the industry instead. Fortunately, in the game industry, that harsh…
Dark Souls Doesn’t Need an Easy Mode, and Neither Does any Other Game (مقاله برای استودیوی بازیسازی پولیدین)
At the risk of sounding like an elitist and a gatekeeper, I’m here to explain why Dark Souls doesn’t need an easy mode. Dark Souls is being mentioned because it has become the ultimate talking point regarding the “difficulty setting” discuss…
Is AI Art Here to Steal Your Career Away؟ (مقاله برای استودیوی بازیسازی پولیدین)
Have you heard of the Luddites? They were a group of English textile workers in the 19th century who destroyed textile machinery because they believed these pesky little machines would take their job away. As they say, history doesn’t repeat i…
AAA vs. Indie: Which Path is Right for You as a Game Developer؟ (مقاله برای استودیوی بازیسازی پولیدین)
The game dev journey is quite an adventurous one. It sounds great to become a game developer, but you need to know there’s a tough road ahead. The game industry is not kind to those who serve it, but it can be rewarding to those who have a p…
Violence in Video Games: an Integral Part of AAA Game Industry (مقاله برای استودیوی بازیسازی پولیدین)
Violence in video games is quite a controversial topic. Ever since the days of Doom and Mortal Kombat, this industry has been under attack by concerned parents and authorities for corrupting the minds of the youth and normalizing violence. But…
آخرین دیدگاهها
(Ad Hominem – Abusive) | مغلطه به زبان آدمیزاد (۵)